﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace SevenInvaders.LEVEL_VINICIUS
{
    class Level_WWolf
    {
        WWolfPlayer wwolfPlayer;

        public Level_WWolf(ContentManager content, GameWindow window)
        {
            wwolfPlayer = new WWolfPlayer(content.Load<Texture2D>("LEVEL_VINICIUS/werewolf_stand"), new Vector2(0, 125), 1, window, content);
        }

        public void Update(GameTime gameTime, KeyboardState teclado, KeyboardState teclado_anterior)
        {
            wwolfPlayer.Update(gameTime, teclado);
        }

        public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            wwolfPlayer.Draw(gameTime, spriteBatch);
        }

    }
}
